perimeter of Artisan mesh needs to stay on ground
I'm using Artisan to create terrain along a roadway to import into Lumion. As long as I stay far enough away from the border, the perimeter geometry stays on the ground, but if I get too close to the edge of the terrain, the border moves up in Z axis. How can I keep that border on the ground while using Artisan?
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Hi Michael - a feature that many people don't know about is that you can lock the vertices in place using the Crease Selection feature. First select all of the border edges, then go to Tools->Artisan->Crease Selection->Crease Vertices.
Then, the border vertices should stay in place when using the sculpt tools.
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