Kerb Assemblies
I am trying to create a simple Kerb profile assembly that can then be applied to paths quickly to create the kerb. I can do a simple profile which is the correct shape, but I'm trying to do a component of a kerb which when assembled is broken up in to 900mm section for example. So in the visual there will be the break lines between the kerb section. I can do this for a straight run, but as soon as I get into curves, my knowledge doesn't get me any further. Does anyone have any hints/tips. I have seen in assemblies by people like Tutorials Up that it's possible, but I can't seem to crack it. Any help would be great.
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Do you have an image attached of what you are trying to do? If I am understanding correctly you want to have the breaks in the kerb sections show up also along the curve. What I would do in that case is I would build the kerb as an assembly using a “dummy” invisible component (a simple component made of tini lines in each axis direction would suffice). Once you have the dummy component , use it to attach the kerb sections as span segments, not profiles, then you can specify a little pre- and post- setback to create the joints. Hope that helps.
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Hey, thanks for replying on this one. So I have attached an image where I have taken a sidewalk assembly from Tutorials Up and then removed the sidewalk element, so it's just the kerb. This now shows a kerb that follows a path and the kerb bends around the corners as well and having small corner sections for right angles. This is basically what I'm trying to achieve. I have been trying to find a tutorial about it, but everything seems to be for fences in straight lines, maybe the same principles apply, but it doesn't seem to work when I build the assembly. I am trying to create a solution so that I can select one assembly that will do right-angle corners as well as bends and rounded corners. This assembly from Tutorials up nearly does it apart from one small error on one of the corners. So it would seem that it should be possible
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This is geometry, the joints are physical joints. In the past I've done it with a texture to get the joint line, but was thinking having the geometry would save me time on more complex ones. I don't quite understand the dummy example you described. Would that route mean I'd end up with an assembly I can then use on the shapes shown above for example?
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see below a sketchup file.
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