Kerb Assemblies

Comments

6 comments

  • Omar Calderon

    Do you have an image attached of what you are trying to do? If I am understanding correctly you want to have the breaks in the kerb sections show up also along the curve. What I would do in that case is I would build the kerb as an assembly using a “dummy” invisible component (a simple component made of tini lines in each axis direction would suffice). Once you have the dummy component , use it to attach the kerb sections as span segments, not profiles, then you can specify a little pre- and post- setback to create the joints. Hope that helps.

    0
    Comment actions Permalink
  • Henry Cheney

    Hey, thanks for replying on this one. So I have attached an image where I have taken a sidewalk assembly from Tutorials Up and then removed the sidewalk element, so it's just the kerb. This now shows a kerb that follows a path and the kerb bends around the corners as well and having small corner sections for right angles. This is basically what I'm trying to achieve. I have been trying to find a tutorial about it, but everything seems to be for fences in straight lines, maybe the same principles apply, but it doesn't seem to work when I build the assembly. I am trying to create a solution so that I can select one assembly that will do right-angle corners as well as bends and rounded corners. This assembly from Tutorials up nearly does it apart from one small error on one of the corners. So it would seem that it should be possible

     

    0
    Comment actions Permalink
  • Omar Calderon

    This appears to be a texture that is following the path? Is that right? Is difficult to control where the joints are going to fall if you follow this example. I would try making the dummy component route I described earlier. I can make an example for you in a little bit.

    0
    Comment actions Permalink
  • Henry Cheney

    This is geometry, the joints are physical joints. In the past I've done it with a texture to get the joint line, but was thinking having the geometry would save me time on more complex ones. I don't quite understand the dummy example you described. Would that route mean I'd end up with an assembly I can then use on the shapes shown above for example?

     

    0
    Comment actions Permalink
  • 0
    Comment actions Permalink
  • Henry Cheney

    Hi Omar, I mean that looks great, goes around the bend and breaks up nicely, what happens on a right-angle turn? I'm working my way through some tutorials which hopefully gets me to a position of something that works. Good learning curve either way

     

    0
    Comment actions Permalink

Please sign in to leave a comment.