Material Destruction on Sculpt
I am using Artisan2 to sculpt a golf hole. When i use the sculpt tool the material i have a guide is destroyed making it impossible to add mounds etc as i can see the location
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Hi John - in order to keep the texture placement during sculpting, you have to utilize projected textures and also disable 'Optimize Mesh'.
- Right-click a painted face with the Select Tool, then choose Texture->Projected.
- Using the Paint Bucket, ALT+click the same face to sample projected texture.
- SHIFT+Click to apply the projected texture to all faces that use that same material.
- Disable Optimize Mesh in the Artisan 2 sculpt settings.
Now, the texture placement should be maintained as you sculpt except for when using the Reducer Brush.
Another tip: before step 1, first select the faces in the area you plan to sculpt and click the 'Subdivide' button in the toolbar a few times. That way, you'll get a denser mesh with uniform triangles prior to sculpting. This will give better results.
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It should be possible to do that. Try making the bunker a separate group, even if just temporarily. That way, a border will be created between the terrain and the bunker. If you have the 'Lock Boundary' setting enabled, then the borders should stay locked and not deform.
When you are done sculpting, you can explode the bunker group back to merge with the rest of the terrain. Let me know if this works for you.
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