Triangle faces/mesh

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  • Dale

    Sorry for the slow reply.  You are partially right.  Artisan 2 does actually use the similar technique as v1 for subdividing triangular meshes but ONLY when using the plain Subdivide command.  When using the Subdivide and Smooth command, v2 always uses the OpenSubdiv library which has many benefits but unfortunately does not handle triangles very well in my opinion.  This method will subdivide the triangles but the result will be quads.

    So to get the v1 behavior you desire, just use the plain Subdivide and plain Smooth commands rather than using the combined 'Subdivide and Smooth' feature.

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